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March 30, 2019
10 Fun, Silly, DIRTY Little Tricks You Can Play On Your Players
As GMs, we're always looking for ways to introduce some variety and novelty to the adventures we prepare for our players. Here are some fun, silly little dirty tricks you can play on your players, most of which are harmless but can be fun to role-play.
1. Food Poisoning - During camp one night, have each of the players roll a Saving Throw against food poisoning due to some bad mushrooms or whatever that were added to the stew at dinner. All who fail must suffer eruptive vomiting and diarrhea all the next day, and at the most inconvenient times. (For that matter, there are a whole slew of funny/disgusting/harmless illnesses you can infect your players with, just for fun: pink-eye, lice, jock-itch, lockjaw (tetanus), etc.)
2. Spell-Hiccup-Misfire - Give your magic-user hiccups, causing his spells to misfire at random in unpredictable and hilarious ways. For example, a shrink spell can, instead, only shrink the subject's head. :-)
3. Childhood Crush - Have the party followed around by a little girl (or boy) they encountered in town because of a crush she has developed on one of the players.
4. Sticky Situation - One of the players accidentally encounters a new epoxy glue that a local carpenter was developing and is glued to the very next thing he touches for one entire day. This can get really funny depending on what he's glued to - the side of a carriage, the backside of a mule, a tavern wench, etc.
5. The Illustrated Man - The players find reason to kill a man covered in tattoos, and the first player to touch him after death has all of the tattoos transferred to him.
6. Limp-along Cassidy - After crossing a stream, the shoes of one of the players shrink and, besides the reduction in movement and agility due to pain, cannot removed them without cutting them to pieces (the shoes, not the feet, remember this is only meant to be a silly nuisance, not crippling.)
7. Out Out Damned Spot - One of the players begins developing a flesh-eating sore that continues to grow, but on closer inspection discovers that it is a civilization of microscopic people building a microscopic city of warrens in and under his skin. The fun here can be in the creative and resourceful ways the people find to survive his various attempts to remove them.
8. Legend - The players encounter an aging man who is a legend among adventurers. If he accompanies the players on their adventure, he kills all enemies instantly, not allowing the players any XP or treasure. (Sounds great at first, but the players are going to quickly grow to hate this guy!)
9. Flea Circus - The players encounter a flea trainer, whose fleas are too small to see but do his bidding by stealing things, or throwing guards off castle walls, etc. Later, the players discover there are no fleas, he is just a magic-user with a sense of humor.
10. Landsick - After a short boat trip, during which one of the crew gives them a cure for seasickness, the players who took the cure find that they get deathly ill on land and only feel better when on a boat. Particularly funny for dwarf characters because dwarfs hate boats!
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